Thursday, November 5, 2009

Hyboris



This is the most ambitious campaign I have in the pipeline; it's based around Nikan's old RoleMaster campaign, but with everything changed to fit my esthetic.

The Aethyr came from beyond the celestial sphere to Hyboris, fleeing the evil which destroyed their world. The Silver Aethyr Akkar left his insular people to explore the new planet and study its peoples. He made allies and aided the young races of Man in building great empires, so that when Tya finally came, the people of Hyboris were ready to fight. This epic battle is called the Sundering, as it ended in the destruction of one of the Hyborian moons, which is now a rocky ring circling the world. The release of mana caused by the Sundering elevated Akkar and his allies to godhood, and led by the great warrior Mardok they fought the Destroyer Dragon on equal footing. Their battles lasted centuries, and resulted in the Dragon being rendered into several weaker, but still godlike, Aspects.

The war ended after both sides suffered grievously; Akkar was slain by the traitorous Devash, Aethyr who served the Aspects of Shadow and Whisper; the Aspects of Corruption and Cataclysm were slain by Mardok, who was poisoned by Corruption in the fight and himself killed.

It is over a thousand years later; the High Men rule over great Empires, while the more fecund Common Men make up the bulk of those ruled. A young race of Amazons--the Mante-- bring gifts of technology, civilization, and philosophy to the world. The Aethyr withdraw from the doings of man.

Within the dark and decadent Dragon Kingdoms of the Devash and Sargothans grows a darker threat still. The heretics of the Reunifier Cult strive to resurrect the slain Aspects of Corruption and Cataclysm in hopes of restoring the Seven Aspects back into the Great Destroyer of Worlds. Reviled by both followers of the Hyborian Gods AND the Dragon Aspects (who quite enjoy their autonomy, thank you), the Reunifier Cult delves into deeper, fouler magics than any diabolist or necromancer.

Characters will be pregenned from Player requests after a brief overview of the RM system, what classes are actually used, new classes of my design, etc. It's a complex system that I've played for over a decade, and I'm barely confident I can run it. I hate this kind of system normally, but since I've played it so long am sort of used to it--at least moreso than any flavour of D&D.

XP will have to be really simplified. Looking at standard 1K-2K awards plus 250-800 bonus points for conspicuous valor, roleplaying, etc.

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