Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Thursday, November 5, 2009
Hyboris
This is the most ambitious campaign I have in the pipeline; it's based around Nikan's old RoleMaster campaign, but with everything changed to fit my esthetic.
The Aethyr came from beyond the celestial sphere to Hyboris, fleeing the evil which destroyed their world. The Silver Aethyr Akkar left his insular people to explore the new planet and study its peoples. He made allies and aided the young races of Man in building great empires, so that when Tya finally came, the people of Hyboris were ready to fight. This epic battle is called the Sundering, as it ended in the destruction of one of the Hyborian moons, which is now a rocky ring circling the world. The release of mana caused by the Sundering elevated Akkar and his allies to godhood, and led by the great warrior Mardok they fought the Destroyer Dragon on equal footing. Their battles lasted centuries, and resulted in the Dragon being rendered into several weaker, but still godlike, Aspects.
The war ended after both sides suffered grievously; Akkar was slain by the traitorous Devash, Aethyr who served the Aspects of Shadow and Whisper; the Aspects of Corruption and Cataclysm were slain by Mardok, who was poisoned by Corruption in the fight and himself killed.
It is over a thousand years later; the High Men rule over great Empires, while the more fecund Common Men make up the bulk of those ruled. A young race of Amazons--the Mante-- bring gifts of technology, civilization, and philosophy to the world. The Aethyr withdraw from the doings of man.
Within the dark and decadent Dragon Kingdoms of the Devash and Sargothans grows a darker threat still. The heretics of the Reunifier Cult strive to resurrect the slain Aspects of Corruption and Cataclysm in hopes of restoring the Seven Aspects back into the Great Destroyer of Worlds. Reviled by both followers of the Hyborian Gods AND the Dragon Aspects (who quite enjoy their autonomy, thank you), the Reunifier Cult delves into deeper, fouler magics than any diabolist or necromancer.
Characters will be pregenned from Player requests after a brief overview of the RM system, what classes are actually used, new classes of my design, etc. It's a complex system that I've played for over a decade, and I'm barely confident I can run it. I hate this kind of system normally, but since I've played it so long am sort of used to it--at least moreso than any flavour of D&D.
XP will have to be really simplified. Looking at standard 1K-2K awards plus 250-800 bonus points for conspicuous valor, roleplaying, etc.
Friday, October 9, 2009
HI-ZERO
This RPG Campaign uses the Unisystem, specifically All Flesh Must Be Eaten.
It's the early days of the Global Outbreak, and the few states with active ZERO (Zombie Emergency Reaction Organization) teams have been folded into the reorganized Hangar-18, the Federal Department in charge of Supernatural Phenomena.
During the Bush administration, H-18 was corrupted by the PNSC-Project for the New Satanic Century- a group of hard-line America firsters willing to sell our national soul to the devil for power. The new administration appointed a reformer--the mysterious Simon Abraxas-- to head up the department and ferret out what infernalists still remain.
That's all abstract and far away, though. The players are members of the newly formed ZERO-HI team, tasked to contain zombie outbreaks throughout the State of Hawaii. In spite of the state's tiny size, it's a very critical task -- the state's international nature and ties to Asia make it a key entry point for infected, and any outbreak could easily overrun one or more of the islands in a matter of days.
If you're in the ZERO Team, expect things to be brutal. The dead hate the living, and ZERO...hates the dead.
Saturday, August 22, 2009
Campaign Ideas
These are all Hero System. Talking options over with folks here, I had to be reminded that I run World of Darkness. Guess I've gamed too long with a buncha WoD Haters. Anyway, I'd prefer doing old Mage or nu-Vampire, but have no idea what you actually DO in nu-Vamp. LOVED the Mekhet book though.
- Space Marines: Military SF, no relation to 40K. More akin to Aliens or Starship Troopers.
- INSID: The Intelligence wing of the Space Marines uni. Think of it as NCIS in space.
- Hangar 18: Modern-day occult investigation by a shadowy government conspiracy. In development, links to the EADC, Victoriana and Paragon City campaigns.
- Paragon City: Champions Supers
- EADC/Paradise Lost: Superagents a la James Bond, with high-tech in the modern era.
- Victoriana: 1890s Steampunk with a bit of Theosophy and space gods. I had pregens for Maui ready to go, but don't know how compatible they'll be with another group.
All above will use the Space Marines eco system or a variant, save for Champions. Champions will have PCs designed by me with input from the players, so I can keep point totals a bit flexi; I like complex, rare-use powers, and strict point totals will discourage it.
- Space Marines: Military SF, no relation to 40K. More akin to Aliens or Starship Troopers.
- INSID: The Intelligence wing of the Space Marines uni. Think of it as NCIS in space.
- Hangar 18: Modern-day occult investigation by a shadowy government conspiracy. In development, links to the EADC, Victoriana and Paragon City campaigns.
- Paragon City: Champions Supers
- EADC/Paradise Lost: Superagents a la James Bond, with high-tech in the modern era.
- Victoriana: 1890s Steampunk with a bit of Theosophy and space gods. I had pregens for Maui ready to go, but don't know how compatible they'll be with another group.
All above will use the Space Marines eco system or a variant, save for Champions. Champions will have PCs designed by me with input from the players, so I can keep point totals a bit flexi; I like complex, rare-use powers, and strict point totals will discourage it.
Labels:
gaming
Subscribe to:
Posts (Atom)